ARK Patchnotes 262.0

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    • ARK Patchnotes 262.0

      ARK Patchnotes [arkforum.de] schrieb:

      Upcoming Version: v262 - ETA July 14th 

      - TheCenter and PGMs now use TheIsland's alpha spawner arrays.


      - TheCenter lightning light flashes now stop after it has rained!


      - New Achievement: TheCenter Guardians Achievement for defeating its bosses


      - Dragon boss no longer present on TheCenter


      - Center Boss damage reduced by 33% versus TheIsland bosses


      - Fixed Bosses so they no longer have random levels, but will scale correctly on game and server difficulty.


      - Primitive+: Pachyrhino and Lystro are now tameable with Bug repellant and Rare flowers respectively


      - Primitve +: Primitve pick axe and torch should now persist after logging out


      - Primitive+: Battle axe and Viking axe blueprints now work in the grindstone


      - Primitive+: Crash fix for flying over an Explorer Note.


      - [Console] No longer crash if generating a PGM after loading TheIsland.


      - Improved TheCenter Lava


      - Troodon food has increased


      - Sounds have been added to the UI Radial Menu


      - The implant has been locked to the first slot of inventories


      - Leeches have been added to the Swamp Cave


      - Significantly reduced the number of Arthros in Swamp Cave


      - Improved MoveTo attack trace, should be easier to select smaller targets now.


      - When teleporting to player pos via tether, the teleportee now gains a +2 z offset


      - Stonepick Melee attacking while running no longer stops the run toggle on controller


      - Volume of crouch-prone in-out increased by 45%


      - [Console] PGM no longer ooms after initial generation


      - New commands to see where Dinos are when hibernated, as well as teleport to the nearest hibernated creature. "cheat hiwarp raptor_character_bp_c" and "cheat hibernationreport raptor_character_bp_c"


      - Fixed a potential lighting issue when leaving the Broodmother Arena


      - Fixed some super-bright water reflections


      - Increased the capsule size of Pternadon to make sure it can't fit thru player sized door frames


      - Fixed character creation screen cursor not displaying in Primitive+


      - Troodon low-poly no longer looks like poop


      - TheCenter now has Obelisk amb sounds ala TheIsland


      - No longer missing the option to delete individual player dedicated saves for maps


      - Placement Rotation indicator now appears with controller


      - Fixed a case where Right Trigger would punch forever


      - Pressing B on the controller when you have a Combo Box open will now result in canceling it (eg PGM)


      - Correctly focusing on engrams when tabbing between Engram and Inventory UI


      - A whole bunch of split-screen bugs were resolved!


      - Fixed a case where the UI would focus drop all after placing an item into the quick slot


      - Fixed a fog of war exploit in SP


      - Fixed ATV not saving


      - R. and SG. commands no longer work in console shipping environments


      - ATV: RB should toggle first person as when riding a dino, RT should honk horn


      - Fixed a case where Megalania couldn't climb Destructible Rocks -- perhaps just on console?


      - FPV hands now enter a special 'dragging' anim pose when dragging a body


      - When there are no additional element items to load into the weapon, Tek Rifle icon text should say "0%" (or whatever %), not "0% +"


      - Torches on dino saddles now scare away Troodons.


      - Fixed a case where Corpse Locator did not work reliably while underwater.


      - Fixed an issue where certain engrams weren't learnable (e.g The Campfire)


      - Removed difficulty strings from PGM spawn points


      - Fixed a case where Extended H player hud label for tribes would be cut off


      - 25 more element to build Tek Generator


      - Safari Hat and Thorny Dragon Skins & Parasaur Saddle can be dropped like all the other skins


      - Slightly louder & farther atten human death sound


      - We now display dino entry icon next to "you have tamed" notification


      - Reduced Dolphin tamed run speed by 15%


      - Fixed an issue with low quality Beaver Dams


      - Night Vision goggles drain 20% slower (last longer)


      - Tek Rifle and Explosives damage foliage


      - Increase Explorer Note unlocked volume by 5%


      - No longer play time transitions when the player has no pawn.


      - Added special corner icon on "skin" items to tell them apart from regular items.


      - Attaching quality torches to saddles no longer converts them into primitive quality when the durability runs out.


      - Fixed a case where remote inventories were not transferring to the appropriate folder.


      - Gigas are no longer able to gather wood by eating snow trees in the snow biome.


      - Fixed Cave spawns on TheCenter


      - Accessing a Bee Hive no longer provides health


      - LT and RT Functionality swapped for Painting


      - Boss Arena teleporter pads and obelisk pads are correctly colourized.


      - Obelisk laser beam is now aligned with the terminal center.


      - Sand looks darker, wetter, and shinier where appropriate (more for console)


      - Rain VFX has been improved to not be so close to the camera and now appears no matter how fast you go


      - Cave lighting improved on Carno Island


      - Tek Jepack superboost ("takeoff") sound is no longer weaksauce


      - Removed the drop shadow from the right hud icons


      - Host Sess UI: Delete Procedural ARK button needs to have a confirmation dialog


      - Changed title on "Tame Groups" panel to "Tame Ordering Groups" and will now display an asterisk next to the active groups button label text


      - Double-tap X (controller) to activate weapon attachment is now indicated on options controls gamepad


      - Fixed case where some loading tips would be cut off.


      - Tribe Log increased on Console


      - Now buttons which are selected appear brighter on the Main Menu's Help menu.


      - Engram label texts are not modulating by the UI panel alpha (thus aren't fading out with the rest of the UI)


      - When you already have a survivor (i.e. you have the respawn button visible), there is a confirmation dialog for when you "Create New Survivor" saying "Warning: This will destroy your previous Survivor, are you sure you wish to proceed?"


      - Fixed a case where the number of empty item blank spots in storage boxes are inaccurate when you have any filter enabled such as search filter or folder filter


      - Center burned tree LODs have been improved


      - Improved LODs for various trees, twigs, branches, stumps, etc.


      - Fixed a case where female face texture may have been lower rez (perhaps console only?)


      - The level up animation on the Mammoth no longer causes the player to become a gymnast.


      - Dolphins don't spawn in underwater caves


      - Fixed a case where the Alpha Buff wouldn't display on underwater creatures.


      - Improved LODs for Woolly Rhino, Beaver, Camelsaurus, Ichthyornis, Daeodon, Stag, and Sheep.


      - TEK Tapejara Saddle now has a torch socket


      - Made sure TheCenter prevents flyers in its key caves


      - Eliminated any bigfoot ground shakes


      - TheCenter now has combat biome appropriate music (ala TheIsland)


      - TheCenter now has wind and ambience SFX in the boss area


      - Wild beehives are no longer affected by the StructureResistanceMultiplier


      - Yuty now has a faster rotation rate when in melee attack range (see the Rex)


      - TekCave Purlovias now have a 65% chance to be underground (previously was 50%)


      - Wild Itchy now has a 20s delay on its theft attack and a 2500 radius for targeting player or tame after it's found you.


      - After Alpha Ascension, you should have access to the Rex Bionic Skin. After Defeating TheCenter End Bosses, on any difficulty, you should have access to the Giga Bionic Skin.


      - Wyverns should now teleport to the Manticore Arena.


      - Female now have a status suffocation-enter and suffocation-leave sounds


      - Boss Arena Cooldowns are eliminated in Single Player


      - There is now a "This Weapon Can't be Used Here" prevention volume HUD notification in appropriate areas (e.g boss arenas)


      - There is now a 25% chance of fog with any rain!


      - More Eels, Trilobites, and Euyrps in underwater overworld


      - Decreased implant open/close volume by 20%


      - Reduced Slingshot fire vol by 10%


      - Polar Bear aggro range in the ice cave should be increased to something similar to the other hostile creatures in there.


      - Removed non-iceberg Kairuku spawns on TheIsland


      - Reduce targeting range of AI in both underwater caves by 50%, and reduced spawn quantity in HARD cave specifically by 33%, also Eels in the hard cave now spawn in groups of 2, not 6


      - Baby Wyverns no longer consume too much milk.


      - Analog stick panning of 3D Painting Preview is no longer step-based (for precision)


      - Fixed case where Gorilla LOD would be on low/fur would vanish from a distance.


      - Moved any Explorer Notes previously found in the TEK Cave as it is a gauntlet dungeon and can be distracting for players.


      - Gorilla Boss punch sounds no longer sound weaksauce.


      - Pegomastax attack SFX are no longer vicious sounding.


      - ORP Dinos should no longer have AI's and thus not be particularly useful in boss fight.


      - Fixed a case where TheCenter would have no atmospheric fog.


      - SP no longer has a massive slowdown until respawning when suiciding


      - Pressing Right Bumper with a controller when the Transponder Node weapon equipped should set the frequency, equivalent to pressing 'N' on keyboard control


      - Hesperonis no longer teleports/pops back up to the surface after diving.


      - Increased return-from-boss teleport pawn spread (less cases of being stuck when returning back to the Ob!)


      - TheCenter Night has been made darker


      - SP: Hair grows 20% slower


      - Transfer-all sound increased by 33%


      - Minimum draw distance increased by 10%


      - If there is no inventory or harvesting component on a corpse, it will no longer display it the fact that <NAME> is dead.


      - Dragon Player spawn adjusted slightly


      - Fixed a case where Wandering Fish would cluster in corner


      - FPS no longer dips when you painting yourself


      - All HUB UI will be auto-closed when there is no player character (Previously Explorer Note UI that was opened would persist through respawns)

      Quelle: arkforum.de/index.php?thread/15763-ark-patchnotes-262-0/